So I get where you are coming from, it sucks that they are not powerful enough to do it out of the gate. It is the economics that drove the performance of these consoles and they are hoping that going 4x2 on the cores will make that up.
Nothing you would see in a PC or real laptop. These CPU cores are competitive against Intel's mobile CPUs like the Atom line, tablets. Sony's only big jump is that GDDR5 RAM they are using but honestly, compare what they put in the last consoles to what was in PCs at the time and compare what these consoles have to PCs today. But MS and Sony are afraid to take a hit on hardware and so they are not selling these things at loss like usual. Need for Speed on the 360 looked and ran better than on the PC in those days. Look at how well games on the 360 launch ran though today look like shit. Yeah, what we have grown to expect from new consoles is more resolution, higher frame rate. I never thought MGS4 was technically impressive, as it was behind the times in shaders and textures. Phantom Pain has looked blurry and washed out in most trailers. This hardware is not exactly made for brute forcing. Also, they got 8 cores in there so it will be some time until all 8 cores are used efficiently. Let's be real here, in PC terms, that Jaguar APU is a piece of shit. Both Microsoft and Sony went for cost and power efficiency.
It is the ninth installment in the Metal Gear series that was directed, written, and designed by Hideo. It was released worldwide for Microsoft Windows, PlayStation 3, PlayStation 4, Xbox 360, and Xbox One on September 1, 2015. If it doesn't somebody screwed up somewhere.ĭude, it is not like they went all out on the hardware like they have done so many times before. Metal Gear Solid V: The Phantom Pain is a 2015 stealth game developed by Kojima Productions and published by Konami. Seriously, there is NO REASON why a next-gen (well I guess current-gen now) game couldn't run a 60fps 1080p. Given the history MGS has with Sony platforms, however, it probably shouldn't come to much surprise anyway that MGSV will perhaps favour the PS4.
It's worth noting that he was specifically referring to the PS4 version, though, so I wonder if this could be another notch on the divide between multi-platform games. But hey, if Phantom Pain can look as good as it does while also pulling off 60fps, then hopefully that'll mean the ratio of console games hitting 30 or 60 will rise! As such, games locked at 30fps seems like it would still continue to be the norm for consoles, and that may still be the case. Most games on current-gen systems are still mostly running at 30fps, and of course it's the bump in resolution that has been given priority. But considering how absolutely gorgeous that game looks, and not to mention its sense of scale, it'd be pretty fucking swell if it could also stay at a steady 60. Though Phantom Pain is unfortunately still a ways off, so it's tough to say if Kojima will stay true to his word as development progresses. With ''room to spare'' apparently, according to Kojima himself.